Landing on Water Maps - Build Order

DARK AGE:
* 6 vils on sheep
* 4 vils on wood
* 1 of the 6 on sheep to lure boar (90 food on sheep)
* 1 vil build dock near shore fish (builder shore fish)
* 3 fishing ships
* 1 vil to boar (7 vils total)
* 1 vil to wood (5 vils total)
* 1 vil lure 2nd boar
* 6 vils on sheep (6 on sheep, 8 on boar)
* Research Loom
* Advance to the Feudal Age
* Garrison all vils under the TC and put on straggler trees
* Send 2 vils to the initial lumber camp
* Send 7 vils to 2nd lumber camp
* Send 5 vils on gold
* 1 transport ship
* Build barracks at home

* Send one of your fishing ships forward to scout as to not bump into the opponents' dock + fishing ships' line-of-sight with your transport ship (optional)
* Put 2 vils + scout into the transport ship and loop around the enemy's islands undetected, land them on the back of the island
* Scout around trying to find his lumber camps while remaining undetected (as soon as you see the lumber camp of a villager getting wood go back so he doesn't see you)

FEUDAL AGE:
* Research Double-bit Axe
* Queue 1-2 fire ships to harass the enemy's fishing ships and give him the impression you're going water
* Start building the 2 archery ranges + a blacksmith
* Queue Archers in both Archery Ranges
* Research Fletching
* Once you have 4-5 Archers with Fletching, go out and harass his wood-line, killing villagers in the process
* 2 vils to gold
* 6 vils to mill + berries
* 8 vils on farms
* Build market
* Sell stone and market abuse your way up to Castle Age if you have lost your fishing ships.

 

-by Adal

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